() #101 Barefoot (10-9)

1026.38 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
131 Memphis STAX Loss 10-11 -12.97 17 4.39% Counts Jun 22nd Huntsville Huckfest 2024
18 Space Force** Loss 5-13 0 32 0% Ignored (Why) Jun 22nd Huntsville Huckfest 2024
195 Capital City Croissants Win 10-8 -12.33 17 4.27% Counts Jun 22nd Huntsville Huckfest 2024
114 MoonPi Loss 8-11 -20 19 4.39% Counts Jun 22nd Huntsville Huckfest 2024
50 Pyro Loss 9-11 6.1 17 4.39% Counts Jun 23rd Huntsville Huckfest 2024
105 BUMS Win 12-7 22.72 17 4.39% Counts (Why) Jun 23rd Huntsville Huckfest 2024
198 solAR Win 12-5 1.33 17 4.21% Counts (Why) Jun 23rd Huntsville Huckfest 2024
167 New Orleans Boil Win 15-9 8.45 17 5.86% Counts Jul 27th Midas Entanglement
198 solAR Win 15-8 -0.3 17 5.86% Counts (Why) Jul 27th Midas Entanglement
50 Pyro Loss 10-15 -4.45 17 5.86% Counts Jul 27th Midas Entanglement
159 Amber Win 14-10 6.07 17 5.86% Counts Jul 28th Midas Entanglement
105 BUMS Loss 8-15 -36.79 17 5.86% Counts Jul 28th Midas Entanglement
167 New Orleans Boil Win 12-11 -15.87 17 5.86% Counts Jul 28th Midas Entanglement
27 Conspiracy Loss 10-12 27.99 16 6.58% Counts Aug 10th HoDown Showdown 2024
85 Risky Business Loss 9-13 -20.8 17 6.58% Counts Aug 10th HoDown Showdown 2024
140 Flux Loss 8-10 -31.06 21 6.4% Counts Aug 10th HoDown Showdown 2024
76 Steamboat Win 11-7 44.47 15 6.4% Counts Aug 11th HoDown Showdown 2024
114 MoonPi Win 9-8 3.67 19 6.22% Counts Aug 11th HoDown Showdown 2024
85 Risky Business Win 11-8 34.43 17 6.58% Counts Aug 11th HoDown Showdown 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.