(1) #198 solAR (5-13)

456.7 (17)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
105 BUMS Loss 5-15 -2.98 17 5.02% Counts (Why) Jun 22nd Huntsville Huckfest 2024
219 Tempo Win 15-13 -0.54 17 5.02% Counts Jun 22nd Huntsville Huckfest 2024
50 Pyro** Loss 4-15 0 17 0% Ignored (Why) Jun 22nd Huntsville Huckfest 2024
101 Barefoot Loss 5-12 -1.54 17 4.82% Counts (Why) Jun 23rd Huntsville Huckfest 2024
195 Capital City Croissants Loss 8-10 -11.92 17 4.89% Counts Jun 23rd Huntsville Huckfest 2024
131 Memphis STAX Loss 8-10 7.7 17 4.89% Counts Jun 23rd Huntsville Huckfest 2024
219 Tempo Win 13-8 14.38 17 5.02% Counts Jun 23rd Huntsville Huckfest 2024
101 Barefoot Loss 8-15 0.35 17 6.71% Counts Jul 27th Midas Entanglement
167 New Orleans Boil Loss 10-12 -3.47 17 6.71% Counts Jul 27th Midas Entanglement
50 Pyro** Loss 0-15 0 17 0% Ignored (Why) Jul 27th Midas Entanglement
159 Amber Loss 7-15 -23.84 17 6.71% Counts (Why) Jul 28th Midas Entanglement
105 BUMS Loss 5-15 -4.05 17 6.71% Counts (Why) Jul 28th Midas Entanglement
108 Impact Loss 6-9 8.97 15 7.09% Counts Aug 17th RagnaRock24
211 Little Rock Social Club Win 9-5 30.31 16 6.85% Counts (Why) Aug 17th RagnaRock24
222 QCO Win 12-3 26.82 16 7.65% Counts (Why) Aug 17th RagnaRock24
159 Amber Loss 1-13 -28.74 17 7.98% Counts (Why) Aug 18th RagnaRock24
167 New Orleans Boil Loss 5-9 -24.93 17 6.85% Counts Aug 18th RagnaRock24
187 Scoober Heroes Win 8-7 13.37 16 7.09% Counts Aug 18th RagnaRock24
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.