(1) #42 Juice Box (12-6)

1078.44 (80)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
61 Calypso Win 10-7 1.67 76 5.03% Counts Jul 13th Filling the Void 2024
73 Fiasco Win 12-4 0.31 46 5.11% Counts (Why) Jul 13th Filling the Void 2024
64 Virginia Rebellion Win 11-5 10.03 78 4.88% Counts (Why) Jul 13th Filling the Void 2024
49 CHAOS Win 11-6 22.99 80 5.03% Counts (Why) Jul 14th Filling the Void 2024
86 Roseate Spoonbill** Win 13-3 0 68 0% Ignored (Why) Jul 14th Filling the Void 2024
43 Tabby Rosa Loss 8-9 -8.25 80 5.03% Counts Jul 14th Filling the Void 2024
46 Agency Loss 8-9 -11.83 83 5.65% Counts Jul 27th TCT Select Flight Invite East 2024
29 Heist Loss 7-14 -23.26 85 5.97% Counts Jul 27th TCT Select Flight Invite East 2024
30 Indy Rogue Win 13-12 20.89 83 5.97% Counts Jul 27th TCT Select Flight Invite East 2024
69 Dish Win 12-6 3.3 84 5.81% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
36 Outrage Loss 7-12 -28.85 85 5.97% Counts Jul 28th TCT Select Flight Invite East 2024
45 San Antonio Problems Loss 6-10 -32.07 82 5.48% Counts Jul 28th TCT Select Flight Invite East 2024
49 CHAOS Win 11-9 9.79 80 6.7% Counts Aug 10th HoDown Showdown 2024
45 San Antonio Problems Loss 11-13 -20.54 82 6.7% Counts Aug 10th HoDown Showdown 2024
48 Shiver Win 12-8 23.93 83 6.7% Counts Aug 10th HoDown Showdown 2024
49 CHAOS Win 10-8 10.45 80 6.53% Counts Aug 11th HoDown Showdown 2024
71 Sureshot Win 13-5 2.16 81 6.7% Counts (Why) Aug 11th HoDown Showdown 2024
33 Ozone Win 11-10 19.52 83 6.7% Counts Aug 11th HoDown Showdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.