() #69 Dish (7-12)

552.64 (84)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
29 Heist** Loss 1-13 0 85 0% Ignored (Why) Jul 6th Heavyweights 2024
90 Freshwater Ultimate Win 13-6 -10.51 84 6.71% Counts (Why) Jul 6th Heavyweights 2024
59 Stellar Loss 5-10 -23.51 84 5.96% Counts Jul 6th Heavyweights 2024
28 Fusion Loss 6-13 16.14 84 6.71% Counts (Why) Jul 6th Heavyweights 2024
95 Charm** Win 13-4 0 84 0% Ignored (Why) Jul 7th Heavyweights 2024
35 Wicked** Loss 3-13 0 84 0% Ignored (Why) Jul 7th Heavyweights 2024
59 Stellar Win 9-8 22.22 84 6.35% Counts Jul 7th Heavyweights 2024
38 Crush City Loss 8-14 3.56 87 7.98% Counts Jul 27th TCT Select Flight Invite East 2024
47 Zephyr Loss 6-15 -14.04 82 7.98% Counts (Why) Jul 27th TCT Select Flight Invite East 2024
33 Ozone** Loss 4-15 0 83 0% Ignored (Why) Jul 27th TCT Select Flight Invite East 2024
42 Juice Box Loss 6-12 -4.5 80 7.76% Counts Jul 28th TCT Select Flight Invite East 2024
67 Lake Erie Walleye Loss 8-9 -8.1 83 7.55% Counts Jul 28th TCT Select Flight Invite East 2024
59 Stellar Loss 4-11 -31.36 84 7.32% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
95 Charm** Win 14-4 0 84 0% Ignored (Why) Aug 17th Cooler Classic 35
59 Stellar Loss 9-12 -14.92 84 9.49% Counts Aug 17th Cooler Classic 35
80 Stormborn Win 10-4 30.71 84 8.29% Counts (Why) Aug 17th Cooler Classic 35
35 Wicked Loss 8-15 8.67 84 9.49% Counts Aug 18th Cooler Classic 35
81 Medusa Win 10-5 26.08 84 8.43% Counts (Why) Aug 18th Cooler Classic 35
90 Freshwater Ultimate** Win 15-5 0 84 0% Ignored (Why) Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.