() #59 Stellar (9-10)

755.65 (84)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
95 Charm** Win 13-0 0 84 0% Ignored (Why) Jul 6th Heavyweights 2024
69 Dish Win 10-5 19.94 84 5.1% Counts (Why) Jul 6th Heavyweights 2024
90 Freshwater Ultimate** Win 13-3 0 84 0% Ignored (Why) Jul 6th Heavyweights 2024
28 Fusion Loss 7-10 13.31 84 5.43% Counts Jul 6th Heavyweights 2024
69 Dish Loss 8-9 -18.84 84 5.43% Counts Jul 7th Heavyweights 2024
56 Hayride Loss 9-13 -20.15 84 5.74% Counts Jul 7th Heavyweights 2024
29 Heist Loss 8-10 16.39 85 5.59% Counts Jul 7th Heavyweights 2024
36 Outrage Loss 11-13 11.75 85 6.83% Counts Jul 27th TCT Select Flight Invite East 2024
48 Shiver Loss 7-11 -17.96 83 6.65% Counts Jul 27th TCT Select Flight Invite East 2024
23 Vengeance Loss 9-15 14.05 85 6.83% Counts Jul 27th TCT Select Flight Invite East 2024
46 Agency Loss 8-15 -23.05 83 6.83% Counts Jul 28th TCT Select Flight Invite East 2024
69 Dish Win 11-4 26.54 84 6.27% Counts (Why) Jul 28th TCT Select Flight Invite East 2024
45 San Antonio Problems Loss 10-12 2.03 82 6.83% Counts Jul 28th TCT Select Flight Invite East 2024
95 Charm** Win 15-3 0 84 0% Ignored (Why) Aug 17th Cooler Classic 35
69 Dish Win 12-9 12.58 84 8.12% Counts Aug 17th Cooler Classic 35
35 Wicked Loss 6-13 -13.74 84 8.12% Counts (Why) Aug 17th Cooler Classic 35
90 Freshwater Ultimate** Win 15-4 0 84 0% Ignored (Why) Aug 18th Cooler Classic 35
81 Medusa Win 13-12 -32.58 84 8.12% Counts Aug 18th Cooler Classic 35
80 Stormborn Win 15-8 8.98 84 8.12% Counts (Why) Aug 18th Cooler Classic 35
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.