(3) #72 Classy (10-9)

1237.42 (27)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
208 Air Throwmads** Win 15-3 0 22 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
57 Donuts Loss 8-14 -21.29 17 4.68% Counts Jun 15th Bay Area Ultimate Classic 2024
160 VU Win 15-5 4.15 5 4.68% Counts (Why) Jun 15th Bay Area Ultimate Classic 2024
218 Erosion** Win 15-6 0 19 0% Ignored (Why) Jun 15th Bay Area Ultimate Classic 2024
148 DR Win 13-8 2.66 17 4.68% Counts Jun 16th Bay Area Ultimate Classic 2024
39 LIT Ultimate Loss 9-10 9.13 15 4.68% Counts Jun 16th Bay Area Ultimate Classic 2024
144 Mango Win 10-7 -1.53 16 4.43% Counts Jun 16th Bay Area Ultimate Classic 2024
2 Red Flag** Loss 5-15 0 14 0% Ignored (Why) Jul 27th TCT Select Flight Invite West 2024
39 LIT Ultimate Loss 8-15 -17.99 15 6.62% Counts Jul 27th TCT Select Flight Invite West 2024
53 Smack! Loss 11-12 0.35 12 6.62% Counts Jul 27th TCT Select Flight Invite West 2024
118 Bullet Train Loss 7-8 -26.14 10 5.88% Counts Jul 28th TCT Select Flight Invite West 2024
54 Lights Out Loss 8-10 -9.34 9 6.44% Counts Jul 28th TCT Select Flight Invite West 2024
119 Seattle Soft Serve Win 10-3 18.5 14 5.78% Counts (Why) Jul 28th TCT Select Flight Invite West 2024
166 Cutthroat Win 12-5 3.02 12 7.55% Counts (Why) Aug 17th Ski Town Classic 2024
81 Sego Loss 8-9 -14 9 7.44% Counts Aug 17th Ski Town Classic 2024
113 The Strangers Win 12-8 13.98 9 7.87% Counts Aug 17th Ski Town Classic 2024
62 Space Ghosts Win 10-8 25.19 9 7.66% Counts Aug 18th Ski Town Classic 2024
57 Donuts Loss 7-10 -23.11 17 7.44% Counts Aug 18th Ski Town Classic 2024
92 Quick Draw Win 12-5 37.15 65 7.55% Counts (Why) Aug 18th Ski Town Classic 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.