() #56 Buffalo Lake Effect (14-8)

1344.87 (16)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
46 Garbage Plates Loss 8-10 -5.19 14 3.7% Counts Jun 9th NCU Round Robin 2024
91 Mashed Loss 6-8 -18.44 15 3.26% Counts Jun 9th NCU Round Robin 2024
37 Townies Loss 7-13 -13.48 14 3.8% Counts Jun 9th NCU Round Robin 2024
78 Bench Win 10-7 10.94 15 4.27% Counts Jun 29th Antlerlock 2024
79 Scarecrow Win 11-7 14.69 2 4.4% Counts Jun 29th Antlerlock 2024
115 Lampshade Win 11-6 6.86 18 4.27% Counts (Why) Jun 29th Antlerlock 2024
19 Big Rig Loss 8-11 2.75 7 4.52% Counts Jun 30th Antlerlock 2024
154 T Party Win 13-9 -7.21 75 4.52% Counts Jun 30th Antlerlock 2024
91 Mashed Win 13-5 16.73 15 4.52% Counts (Why) Jun 30th Antlerlock 2024
110 Axolotls Win 13-3 13.16 12 5.07% Counts (Why) Jul 13th Boston Invite 2024
47 Darkwing Loss 11-13 -5.77 14 5.07% Counts Jul 13th Boston Invite 2024
126 Nice! Win 11-5 8.22 21 4.65% Counts (Why) Jul 13th Boston Invite 2024
38 Funk Loss 5-10 -17.1 15 4.51% Counts Jul 13th Boston Invite 2024
45 Wild Card Win 10-7 26.23 13 4.8% Counts Jul 13th Boston Invite 2024
32 Anthem Win 13-12 19.22 15 5.07% Counts Jul 14th Boston Invite 2024
60 The Buoy Association Win 11-10 4.61 13 5.07% Counts Jul 14th Boston Invite 2024
109 Delabear Win 9-6 3.75 19 5.36% Counts Aug 3rd Philly Open 2024
213 Voltage** Win 13-1 0 16 0% Ignored (Why) Aug 3rd Philly Open 2024
99 Legion Win 11-9 -3.56 19 6.03% Counts Aug 3rd Philly Open 2024
95 Farm Show Loss 9-10 -26.11 15 6.03% Counts Aug 4th Philly Open 2024
68 Jumbo Slice Loss 6-11 -38.48 16 5.71% Counts Aug 4th Philly Open 2024
94 Oasis Ultimate Win 9-6 7.94 18 5.36% Counts Aug 4th Philly Open 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.