#92 Crypt (8-4)

avg: 1057.87  •  sd: 61.19  •  top 16/20: 0%

Click on a column to sort  • 
# Opponent Result Game Rating Status Date Event
135 Winc City Fog Win 11-10 779.42 Jun 28th Witching Hour
116 L.U.T $ack Win 13-10 1160.77 Jun 28th Witching Hour
83 John Doe Loss 7-12 602.33 Jun 28th Witching Hour
153 Bomb Squad Win 13-5 1121.97 Jun 29th Witching Hour
80 Town Hall Stars Win 9-8 1257.77 Jun 29th Witching Hour
91 Alibi Win 11-10 1192.35 Jul 12th Boston Invite 2025
96 Skeleton Squad Loss 9-10 880.93 Jul 12th Boston Invite 2025
156 MBTA Win 13-4 1073.43 Jul 12th Boston Invite 2025
42 Houndd Loss 7-13 1091.33 Jul 12th Boston Invite 2025
65 Ascension Loss 11-15 903.07 Jul 13th Boston Invite 2025
134 Charleston Heat Stroke Win 15-8 1252.46 Jul 13th Boston Invite 2025
96 Skeleton Squad Win 12-9 1351.29 Jul 13th Boston Invite 2025
**Blowout Eligible

FAQ

The uncertainty of the mean is equal to the standard deviation of the set of game ratings, divided by the square root of the number of games. We treated a team’s ranking as a normally distributed random variable, with the USAU ranking as the mean and the uncertainty of the ranking as the standard deviation
  1. Calculate uncertainy for USAU ranking averge
  2. Model ranking as a normal distribution around USAU averge with standard deviation equal to uncertainty
  3. Simulate seasons by drawing a rank for each team from their distribution. Note the teams in the top 16 (club) or top 20 (college)
  4. Sum the fractions for each region for how often each of it's teams appeared in the top 16 (club) or top 20 (college)
  5. Subtract one from each fraction for "autobids"
  6. Award remainings bids to the regions with the highest remaining fraction, subtracting one from the fraction each time a bid is awarded
There is an article on Ulitworld written by Scott Dunham and I that gives a little more context (though it probably was the thing that linked you here)