#17 Ozone (7-4)

avg: 1527.54  •  sd: 78.01  •  top 16/20: 68.5%

Click on a column to sort  • 
# Opponent Result Game Rating Status Date Event
62 Fiasco** Win 11-0 883.05 Ignored Jun 28th Club Terminus 2025
38 Juice Box** Win 11-2 1499.75 Ignored Jun 28th Club Terminus 2025
46 Shiver** Win 11-4 1327.66 Ignored Jun 28th Club Terminus 2025
50 CHAOS** Win 13-3 1250.06 Ignored Jun 29th Club Terminus 2025
38 Juice Box** Win 13-3 1499.75 Ignored Jun 29th Club Terminus 2025
46 Shiver Win 13-6 1327.66 Jun 29th Club Terminus 2025
2 Brute Squad** Loss 4-11 1606.46 Jul 12th Swamp Seasonal Invite
21 Flight Win 13-11 1602.2 Jul 12th Swamp Seasonal Invite
4 Scandal Loss 3-15 1450.34 Jul 12th Swamp Seasonal Invite
12 Grit Loss 12-13 1497.96 Jul 13th Swamp Seasonal Invite
8 Phoenix Loss 10-12 1666.9 Jul 13th Swamp Seasonal Invite
**Blowout Eligible

FAQ

The uncertainty of the mean is equal to the standard deviation of the set of game ratings, divided by the square root of the number of games. We treated a team’s ranking as a normally distributed random variable, with the USAU ranking as the mean and the uncertainty of the ranking as the standard deviation
  1. Calculate uncertainy for USAU ranking averge
  2. Model ranking as a normal distribution around USAU averge with standard deviation equal to uncertainty
  3. Simulate seasons by drawing a rank for each team from their distribution. Note the teams in the top 16 (club) or top 20 (college)
  4. Sum the fractions for each region for how often each of it's teams appeared in the top 16 (club) or top 20 (college)
  5. Subtract one from each fraction for "autobids"
  6. Award remainings bids to the regions with the highest remaining fraction, subtracting one from the fraction each time a bid is awarded
There is an article on Ulitworld written by Scott Dunham and I that gives a little more context (though it probably was the thing that linked you here)