(2) #160 NC Brickhouse-Upper (8-10)

796.82 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
135 Bomb Squad Win 12-8 32.66 14 5.45% Counts Jun 29th River City Witching Hour 2024
98 John Doe Loss 6-12 -14.45 13 5.31% Counts Jun 29th River City Witching Hour 2024
111 Crypt Loss 6-11 -16.48 10 5.16% Counts Jun 30th River City Witching Hour 2024
219 Oakay Win 13-8 -5.28 8 5.45% Counts Jun 30th River City Witching Hour 2024
140 Pittsburgh Stealers Loss 8-13 -22.42 11 5.45% Counts Jun 30th River City Witching Hour 2024
44 Alliance** Loss 4-13 0 19 0% Ignored (Why) Jul 13th Filling the Void 2024
165 Bloom Win 13-12 6.76 20 6.12% Counts Jul 13th Filling the Void 2024
207 Gambit Win 13-9 0.2 13 6.12% Counts Jul 13th Filling the Void 2024
98 John Doe Loss 10-12 5.45 13 6.12% Counts Jul 13th Filling the Void 2024
190 BDC Win 7-5 5.45 9 4.87% Counts Jul 14th Filling the Void 2024
188 Queen City Kings Win 12-8 15.9 19 6.12% Counts Jul 14th Filling the Void 2024
88 Triumph Loss 5-10 -10.74 15 5.44% Counts Jul 14th Filling the Void 2024
59 Little Red Wagon** Loss 4-13 0 20 0% Ignored (Why) Aug 10th HoDown Showdown 2024
63 Lost Boys Loss 7-12 5.48 19 7.71% Counts Aug 10th HoDown Showdown 2024
154 Nocturnal Loss 11-12 -6.68 20 7.71% Counts Aug 10th HoDown Showdown 2024
112 Touch of Grey Loss 9-10 9.85 18 7.71% Counts Aug 10th HoDown Showdown 2024
219 Oakay Win 13-5 1.03 8 7.71% Counts (Why) Aug 11th HoDown Showdown 2024
216 Tennessee Folklore Win 11-7 -6.41 10 7.51% Counts Aug 11th HoDown Showdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.