(2) #98 John Doe (11-7)

1118.5 (13)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
129 CITYWIDE Special Win 13-8 18.88 9 5.6% Counts Jun 29th River City Witching Hour 2024
160 NC Brickhouse-Upper Win 12-6 14.85 14 5.45% Counts (Why) Jun 29th River City Witching Hour 2024
162 Winc City Fog Win 13-4 15.96 9 5.6% Counts (Why) Jun 30th River City Witching Hour 2024
155 MOB Ultimate Win 11-8 5.13 14 5.6% Counts Jun 30th River City Witching Hour 2024
88 Triumph Loss 8-9 -3.32 15 5.3% Counts Jun 30th River City Witching Hour 2024
44 Alliance Loss 6-13 -13.35 19 6.29% Counts (Why) Jul 13th Filling the Void 2024
165 Bloom Win 13-8 10.27 20 6.29% Counts Jul 13th Filling the Void 2024
207 Gambit** Win 13-3 0 13 0% Ignored (Why) Jul 13th Filling the Void 2024
160 NC Brickhouse-Upper Win 12-10 -5.6 14 6.29% Counts Jul 13th Filling the Void 2024
96 Black Lung Win 11-8 25.2 15 6.29% Counts Jul 14th Filling the Void 2024
63 Lost Boys Loss 7-11 -13.19 19 6.12% Counts Jul 14th Filling the Void 2024
67 Tanasi Loss 9-12 -7.33 18 6.29% Counts Jul 14th Filling the Void 2024
159 SUPA FC Loss 10-11 -35.71 8 7.47% Counts Aug 3rd Philly Open 2024
215 Long Island Riff Raff** Win 13-1 0 2 0% Ignored (Why) Aug 3rd Philly Open 2024
65 Ghostbusters Loss 3-11 -26.73 13 6.86% Counts (Why) Aug 4th Philly Open 2024
86 Harvey Cats Loss 6-10 -31.41 15 6.86% Counts Aug 4th Philly Open 2024
152 Hazard Win 11-4 24.62 8 6.86% Counts (Why) Aug 4th Philly Open 2024
159 SUPA FC Win 11-4 20.84 8 6.86% Counts (Why) Aug 4th Philly Open 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.