() #63 Lost Boys (19-2)

1382.93 (19)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
165 Bloom** Win 13-3 0 20 0% Ignored (Why) Jun 29th Space Jam 2024
103 Carolina Summer Win 13-7 14.62 18 5.2% Counts (Why) Jun 29th Space Jam 2024
207 Gambit** Win 13-3 0 13 0% Ignored (Why) Jun 29th Space Jam 2024
212 PARLAY Win 13-6 -25.4 50 5.2% Counts (Why) Jun 29th Space Jam 2024
103 Carolina Summer Win 12-9 2.99 18 5.2% Counts Jun 30th Space Jam 2024
136 Charleston Heat Stroke Win 13-4 7.34 16 5.2% Counts (Why) Jun 30th Space Jam 2024
201 Harvest Moon** Win 13-3 0 34 0% Ignored (Why) Jun 30th Space Jam 2024
190 BDC** Win 13-4 0 9 0% Ignored (Why) Jul 13th Filling the Void 2024
188 Queen City Kings Win 13-6 -11.36 19 5.83% Counts (Why) Jul 13th Filling the Void 2024
219 Oakay** Win 13-3 0 8 0% Ignored (Why) Jul 13th Filling the Void 2024
67 Tanasi Win 11-10 5.99 18 5.83% Counts Jul 13th Filling the Void 2024
44 Alliance Win 11-9 23.89 19 5.83% Counts Jul 14th Filling the Void 2024
51 baNC Win 11-10 13.5 20 5.83% Counts Jul 14th Filling the Void 2024
98 John Doe Win 11-7 12.18 13 5.68% Counts Jul 14th Filling the Void 2024
59 Little Red Wagon Loss 10-12 -16.55 20 7.35% Counts Aug 10th HoDown Showdown 2024
154 Nocturnal Win 13-11 -24.76 20 7.35% Counts Aug 10th HoDown Showdown 2024
160 NC Brickhouse-Upper Win 12-7 -5.2 14 7.35% Counts (Why) Aug 10th HoDown Showdown 2024
112 Touch of Grey Win 13-5 20.36 18 7.35% Counts (Why) Aug 10th HoDown Showdown 2024
44 Alliance Loss 7-10 -18.9 19 6.95% Counts Aug 11th HoDown Showdown 2024
136 Charleston Heat Stroke Win 9-6 -3.32 16 6.53% Counts Aug 11th HoDown Showdown 2024
88 Triumph Win 11-9 4 15 7.35% Counts Aug 11th HoDown Showdown 2024
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.